Thursday 15 December 2011

Isoball X-1 is out. What's new?


Our latest game, Isoball X-1 has come out today. Hooray!

Now you'd probably prefer to spend your time playing the game instead of reading about it here, so here's the link: http://www.candyflame.com/isoballx1/

Still here? Okay then. You probably want to learn more. Well, a little history first.

Isoball was our first game. It took us 3 months to make. We weren't sure where we are going with it. But once it came out, it was a big success! Over 10 million people played it, and we were quite happy.

So we decided to make Isoball 2. And after a few games in between, we made Isoball 3. By the time we decided to make another sequel, more than 60 million people had played an Isoball game. I was personally very happy that we made a game series that could reach such a global market and entertain so many people.

So after a bit of a break we finally got around to releasing a sequel: Isoball X-1. I can hear you asking "What's up with the name?". Well, we wanted this to be more of a level pack, as there are no new pieces. And we didn't plan it to have any new features. But hey, guess what, we were wrong! By the time we were done with it, we had several new features:

- Achievements! And 18 of them too! Some of them are boring and straightforward, like completing 12 levels, or viewing all the tutorials. Some of them are quite unique, and well, I don't want to spoil what they are. Good luck finding them. :-)

- Cutscenes! X-1 is the first Isoball game to have a story. Well, sort of. There are these cute cutscenes that "chronicle" the adventures of brock the brick-man. Ok I just made that name up! Perhaps we'll have a little contest to pick a name for him later. At this time he's nameless. (But seriously, why does he need a name? He's a brick! Does your table or your pillow have a name?)

- Level selection freedom. We figured that getting stuck at a level and not being able to see the rest of the game sucks. So we just made it possible to play any level you want, skipping the harder ones and coming back to them later.

- We also removed the score system, as we felt it didn't really help anything. Not being able to get a perfect score kinda ruins it for me personally. And rushing against time wasn't all that fun. I think achievements are more fun to work for than high scores anyway.

Well, that's all I have for now. Enjoy the game, and please leave feedback!

No comments:

Post a Comment